Sword Coast Legends: First Impressions

Sword Coast Legends, the new D&D 5th edition computer game, is slated to be released Sep 29, 2015. It may be the first computer game in ages that I actually take off work to play on the day it’s released. That aside, I figured I’d go over some of the items I am jazzed about, and some of the features I’m disappointed with or wish they had implemented.

The game will be playable by up to 5 people, 4 player characters and a DM. The description of the game says that you can choose from five playable races and six unique character classes. The classes available are fighter, wizard, rogue, cleric, ranger, and paladin. They haven’t shown gameplay with the ranger that I’m aware, but just this last week they showed off the paladin class.

The races available are going to be Dwarf, Elf, Half-Elf, Halfling, and Human. From listening to the developers it seems that each race, except maybe human, will have sub-races available to choose from as well. This list of classes and races may be small at first, but it is predicted that the other available options in D&D 5th edition will be made available through DLC.

The solo campaign will feature party control similar to Baldur’s Gate, with one player controlling a party of up to 4 characters. The developers have recently revealed that the campaign can be played cooperatively, so you can have your friends come in and play through it with you.

The one drawback I’ve noticed with co-op play is that unlike Neverwinter Nights, if you want to split up the group you are unable to spread out more than single “board” or dungeon. This limitation was likely implemented for game balance and development purposes, but still it’s a bit of a disappointment as I personally enjoyed the freedom player characters enjoyed in Neverwinter Nights.

The player talking to an innkeeper.

One of the most exciting features that they have unveiled is the DM mode. Not only can the DM create a custom campaign and influence the world while the PCs interact with it, but inside dungeons the DM gains a threat meter which allows him to place down more monsters, traps, secret doors, and the like. Also, he can use threat to gain direct control of monsters and their abilities during a fights as well.

A silly concept to some, the DM threat meter allows the dungeonmaster to tailor suit the difficulty of his dungeon to the PCs power level. Not only does it allow him to make encounters more difficult, but he can also tone down encounters, and remove monsters if the fights are going particularly bad for the players.

The developers took a look at this play mode a few months back on their Twitch stream, and as you can see it allows the DM to keep the dungeon fresh and interesting, particularly if the players are taking their time working their way through the dungeon.

Currently there are a few features that may irritate some tabletop fans. Spells in the game are not regained through rest, but are put on cooldown timers so they cannot be spam cast. Also, there is an overland travel screen that allows you to go from one area of a map to another, but currently you cannot upload custom maps. At the moment you are forced to use the Sword Coast maps they have available with the campaign, which has frustrated some DMs who wanted to port their home world into the game.

There is also a limitation on dialogue currently, with branching dialogue not supported. The developers have said that for complex dialogue they would hope that the DM would roleplay the situation out with the players, but some would like to be able to code options into questlines.

The last hotly requested item for DMs is to be able to build a dungeon, or city, tile by tile. The release build of the game will make it so that if you build a dungeon it will generate the rooms randomly, and then you can adjust the encounters throughout the dungeon. This is great for a DM that wants to get a dungeon together quickly, but some DMs would like to be able to customize the layouts and are unable to do so at this moment.

I don’t normally pre-order games, but Sword Coast Legends has me pretty sold on their product. There are definite limitations, and I am hoping that most of them get worked out through future DLC, but even with the limitations the game is definitely worth the $39.99 asking price.

https://swordcoast.com/
Sword Coast Legends

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Posted in Gaming

A Night of Murder and Mystery: Murder Macabre

This is a bit of a follow up to my previous post “A Night of Murder…and Mystery”. It’s also an addendum to my presentation that I made at Ignite Newark a year ago on hosting a Murder Mystery. You can see that here:

Warning, this post contains spoilers for the game I ran at Relaxicon 2015. We may run it again at some point. If you have an interest in playing in the game someday in the far future you may want to stop reading here.

The latest project we (my writing partner and I) were working on had a touch of inspiration from a number of different sources. I think the show True Detective had a lot to do with our mindset, although the original idea was rooted in John Carpenter’s The Thing. Essentially in this instance we wanted everyone to have a crack at being the murderer, and we ran with the idea that this spirit was possessing various players throughout the night. We also wanted the game sort of rooted in reality besides this particular mechanic, something along the lines of a gritty Cthulhu-esque game. (see Call of Cthulhu for more of an idea on that thought)

So looking first to various film noir examples as inspiration, we began to put a game together. We needed a remote location so that the players were trapped there with little to no chance of escape, and so we evolved the story line so that it would occur at the site of a Mayan archaeological dig-site. This would allow us to draw heavily off of Cthulhian mythos, as disturbing ancient artifacts or entities is like the bread and butter of the setting. The Cthulhian goddess Yidhra worked well as the spirit possessing players, but we went with a “child” of Yidhra to give the players a fighting chance.

The ascot should've given it all away.

The ascot should’ve given it all away.

This set the scene nicely for an isolation-like/creeping horror game. Also, we set it back in the 1940s after World War II so we could control the technology available, as well as introduce some interesting costuming options. I am a big House on Haunted Hill fan, and so we went with an eccentric millionaire backer for the dig-site. The millionaire, Frederick Manning, was hosting a party at the dig-site to show off a few new finds to his rivals. Of course, in reality he was secretly a worshiper of Yidhra’s, and was seeking to unleash her “child” upon the world. Therefore, he invited a large number of his enemies and rivals to the dig-site with the express idea of all hell breaking loose.

We then took some influence from Raiders of the Lost Ark and gave Manning some rivals, a French archaeologist and a German archaeologist. In the spirit of film noir we introduced the standard conniving wife, the femme fetale ex-lover, as well as a few other staples from the genre to round things out.

This is a bit rambly, but the emphasis I want to make is that if you’re developing a Murder Mystery for yourself, or your friends, draw inspiration (or outright rip off if you have to) from media sources that you love. This is standard fare for your conventional LARP writers, but I’ve had some people ask me how I write my own stories. Work with the standard tropes that exist in movies like House on Haunted Hill, Clue, Chinatown, etcetera and then work from there. As you develop the characters the plot portions of it will likely begin to write themselves. Get some props, work up some ideas.

Mayan Mask

Mayan Replica

I know for our game we bought some Incan, Mayan, and Aztec pieces to use as props and they helped us tremendously with working up ideas and plot lines. It doesn’t have to be mystical or magical either, props such as old time family photos, documents like family wills or land deeds, anything like that will help you to work up story and further immerse your players/characters. The dual benefit is then you don’t necessarily need to work up a formal “rules system” as the players will be trying to steal the items, figure out what their significance is, hide them around the game space, etc. I can’t emphasize enough that some well thought out props will help tremendously. Especially when it is something that your players can physically hold and examine.

Now, for the Murder Macabre event we introduced a complicated mechanic with the possession idea, so overall I wouldn’t recommend that to anyone starting out running Murder Mysteries. I would say it’s best to keep things simple regarding rule mechanics so that they don’t bog down game play, and also so that there’s little chance of any broken rules being abused over the course of the evening. You want the players to have the ability to influence the outcome of the evening, but you should be in control of the game.

Apparently the Nazi Scientist got a little roughed up.

Apparently the Nazi Scientist had it a little rough.

The final point I want to make here is sort of a call back to a similar point I made at Ignite Newark, and that is you need to write in enough conflict to ensure the players will clash throughout the evening. If this does not happen naturally you need events to occur such as blackouts, non-player character attacks, or other similar happenings to push the plot forward. Alternatively, when you are writing in conflict make sure not to go too overboard in writing enemies for particular characters. In this game I wrote the German scientist as a former member of the Nazi party with a large number of enemies gunning for him at the event. Turns out he died fairly early-ish into the evening. Who knew everyone would be gunning for the Nazi? I didn’t see that coming…

Overall, as long as your group is one that is intent on having a good time, and acting out a cool story, then it’s very hard for one of these to go horribly south. Yes, you definitely need to take in to account players that are over competitive, and you want to have someone look over your story lines at least once to ensure there are no gaping plot holes, but ultimately the best advice I can give regarding a Murder Mystery is to just jump in and try to do a small one (6-11 people), as I guarantee you’ll learn a lot from your first outing.

As long as you orchestrate one murder, and your guests enjoy themselves, I’d call your evening a success.

Nora Dunaway

Murder never was so much fun!

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Posted in Gaming, Movies

Hearthstone: Blizzard Please Take My Money

When Blizzard first announced they were working on an electronic card game I was completely disinterested. I’m a bit old fashioned in that I prefer my books to be something I can physically hold, that my movie collection be something I can touch as well as showcase, and that if I play a collectible card game (CCG) then I want to actually own real cards that I can sort in a binder.  I don’t like the idea that if a company goes belly up some day that all my electronic property disappears.

Demon HunterAlso, while Diablo 3 was enjoyable, Blizzard promised a bunch of features like PVP that were never delivered, and fell down pretty badly in the first few days after the release when the servers were highly unstable. Couple that with what were considered some pretty egotistical design statements and gaffes, well, let’s just say I was a giant Blizzard fan boy back in the day, not so much anymore.

Hearthstone also comes after Blizzard announced the end of the World of Warcraft trading card game, which they had supported through twenty one sets from 2005-2013. Apparently the last few sets did well commercially, but I imagine it wouldn’t have been smart to try and push an electronic CCG and a table top trading card game (TCG) at the same time. I’ve played a number of card games in the past, like Doomtown, that ended up losing support, and I hate it every time. I feel like all the time and money I invested is a bit of a waste when that happens. I suppose not every game can be Magic or Pokemon, but this is probably why I’m not a big CCG or TCG player anymore.

All that said, my tune changed drastically after Blizzard began their closed beta. In what could be one of the smartest moves Blizzard has made in recent years, Blizzard started a small contained test run, inviting mostly Twitch.tv streamers and popular Youtube gaming personalities. At first I resisted the urge to watch any of the videos, but after peeking at one or two I was really impressed. Totalbiscuit goes over the basics in his video “WTF is…Hearthstone”.

It could be the nostalgia, it could be the solid gameplay mechanics, but I want this game in the worst possible way now. Honestly, it’s probably a number of factors combined. This time around, unlike larger titles like Starcraft or Diablo, Blizzard went with a smaller team of designers. They devoted the team towards making a simple free to play CCG that with all the thematic flair of the Warcraft universe. While I likely will spend money, I appreciate the ability to acquire resources through game play. That was a major factor in keeping me interested in League of Legends, and it seems they are dedicated to the same sort of model where you don’t necessarily have to “pay to win”.

OnyxiaThe game also brings back a lot of my memories from when I used to play World of Warcraft. Lots of familiar faces here, and lots of mechanics in the game that remind you of playing WoW. I nearly have gone and picked up WoW again because watching people play Hearthstone has reminded me of the good times when the game was simpler, the level cap was 60, and Onyxia was actually end game content. I’ve found myself going back and reading old raid boss walkthroughs, and re-reading old lore posts.

Blizzard definitely has a winner here. With all the hype they’ve built up over the game’s release the only ways this could go wrong is if they keep pushing the game’s release back further, or if they fail to put out more content in a timely fashion after the first card set goes stale. I’m already getting a little over it, as I’ve been watching streams and videos for over a month at this point, but I think they’re getting pretty close to an open beta stage.

All in all I will happily admit Blizzard proved me wrong on this one. Weirdly enough, I’ve been wanting a good excuse to pick up an iPad, and apparently Heartstone is set for a cross platform release. I may skip the next generation of consoles and pick up a tablet instead.

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Posted in Gaming

Exceptional Care for Children: Magical Journey 2013

About a year ago I participated in Ignite Newark, which is an event where a number of presenters come together to talk about a pretty wide variety of topics. I was told I could do any topic, with the catches being that I had to have a Power Point Presentation accompanying it that included no more than 20 slides and 5 minutes worth of material. If you’re so inclined to hunt it down you can check it out here. It’s about 5 minutes of me rambling on about P.J. Fitzpatrick’s social media expansion over the past couple years.

At Ignite Newark I was exposed to a number of presentations, including one done by Maureen Langston. She works for Exceptional Care for Children, a non-profit that improves the lives of technology-dependent children and their families through skilled nursing, transitional and palliative care. She was presenting on the ECC trip to Disney World that they took the children on earlier that year. Here’s the video.

I really liked the charity, and was impressed at the lengths they went to not only to get the children down to Disney World, but also how they worked tirelessly to ensure that all the kids got to do the things they wanted to do regardless of their limitations. Now, with the business we work with a lot of charities over the year, and I tend to work out which charities we’ll be working with months in advance. I definitely filed away ECC as a charity I wanted to work with in the future, I just didn’t know exactly what social media angle we’d take when we partnered up.

So after sitting with a few folks in the marketing department, and talking it over with Maureen at ECC, we came up with an idea. I talk about it over on P.J. Fitzpatrick’s Youtube channel in one of my first forays into video editting. You’ll have to forgive me on the audio, I’m having a few growing pains while learning things from scratch.

So essentially we’re asking folks to visit P.J. Fitzpatrick’s Facebook page to post a picture with them holding a message, either for the kids going to Disney World, or a message about why Exceptional Care for Children is so great. For each person who posts a picture throughout the month of July we’ll donate $5.00 to Magical Journey 2013. We thought this would be a fun and engaging way to not only raise awareness for ECC, but also help to fund the next trip to Disney World. If you’d like to participate mosey on over to https://www.facebook.com/pjfitzpatrickinc to submit a picture. I’m going to be submitting one myself, but I may need to redo it. Marker didn’t come out as dark as I wanted.

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Posted in Christian

A Personal Tribute to Fred Rogers

This may be a couple years late, but I’ve been wanting to spend some time talking about the people I have admired throughout my life, and one man that I believe deserves a great deal of praise and admiration is Mr. Rogers. I’ve been watching a lot of old footage of Mr. Rogers recently, and I find it incredibly hard not to cry whenever he talks about how important his work has been to him over the years.

I recently was pretty pissed off when I saw an older Fox News piece that pretty much laid a lot of the blame at the feet of Mr. Rogers for the entitled attitude many of today’s students have. They put forth a study which postulated that because Mr. Rogers convinced all these children that they were unique, and that they were special for just being who they were, that they felt everything in life should be laid at their feet without having to work for it.

The quality of the video is bad, I will admit, and the audio is definitely off in places. It’s very difficult to find a copy of the segment with passable quality. Regardless, the assertion they put forth is absolutely outrageous. While I will admit I believe that in today’s schools we have encouraged an “everybody wins” mentality that does kill competitive spirit amongst students, this was never the fault nor responsibility of Fred Rogers.

Mr. Rogers with King Henry of the Land of Make Believe

Mr. Rogers with King Henry of the Land of Make Believe

Mr. Rogers was concerned about how the needs of children could be served by his television program. Self esteem is needed for a child to become an achiever, and it was foremost amongst his goals to help children realize their uniqueness. In this day in age, when we are so concerned with gun violence and mental illness, he was attempting to help young persons express their emotions in constructive and meaningful ways years ahead of his time.

This was best demonstrated by Rogers himself in 1969, when he testified before the United States Senate Subcommittee on Communications. President Nixon‘s administration was attempting to cut funding for the Corporation for Public Broadcasting, and Rogers was attempting to explain why he believed his show was providing a needed service to the children of America. The testimony is powerful, and definitely a must see. If you watch no other videos I put forward here, check this one out. You won’t regret it.

Mr. Rogers not only convinced them to continue funding PBS, he actually managed to convince them to increase their funding past what it originally was. He was able to convince these politicians of his program’s worth because of the sincere concern he had for the well being of children, and the plainly apparent value of what his good work had to offer.

In 1999 Fred Rogers was inducted into the TV Critics’ Television Hall of Fame. I want to start sobbing every time I watch it, because Rogers gives one of the greatest speeches I  have ever seen in my life. He had a great gift for getting his point across articulately, but in an easy to understand manner.

Anyone who sees that…I don’t understand how they could blame Fred Rogers for the entitled attitude of a generation. The only reason I’m not spouting obscenities regarding the journalistic integrity of Fox News is because I know Fred Rogers would discourage that. He would want this piece to be a demonstration of what is good in life. Fred Rogers was truly a good man. He was one of those special people that came into this world, and he made it a better place for having been here.

I’d like to ask anyone who actually read this far to just stop, stop and take 10 seconds to think about who has helped you get to this point in your life. Think of the people who had an influence…perhaps Fred Rogers was one of them. Take those 10 seconds right now. I’ll watch the time.

No matter where they are, either here or in heaven, imagine how pleased those people must be to know that you thought of them right now.

Thank you Mr. Rogers.

Mr. Rogers quote

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Posted in Christian, Politics, Television

This Week in Internet Outrage

I was hesitant about what to call this piece. The original name was “A Racist, a Transphobe, and a Misogynist Walk Into a Bar”, but I decided against it. Probably because given some of my opinions on the events of this week people may well apply all those titles to me as well. We’ve had a number of events occur this week that has gotten everyone online in a tizzy about stuff that, well, I find pretty human and understandable. Let’s jump right in.

SHOCKER: 60+ Year Old Southern Debutant May Be Racist

"What? I just love me respectable black men in white suits, y'all. "

“I just love me respectable black men in white suits, y’all. “

So earlier this week Paula Deen was accused of making racist slurs. She stood accused of using the n-word to describe African Americans, and apparently made some sort of remark regarding her son’s wedding that involved having black men in white suits to simulate an old world “Southern Plantation Wedding”.

Well, it turns out most of the allegations were true. I can’t say I’m terribly surprised. When I first heard the story break I was nearly positive that she was guilty in some way or another of what was being alleged. Her company had this to say:

“She was born 60 years ago when America’s South had schools that were segregated, different bathrooms, different restaurants and Americans rode in different parts of the bus. This is not today.”

That was about what I was thinking. I was about to say “I’m not condoning her actions”, but technically I sort of am. Paula Deen did not go out in public and maliciously use the n-word, nor did she wield the word or a racist attitude in any way that she thought was going to harm anyone. She used it in what she thought was a private setting, and which of you hasn’t said something off color regarding some race or creed of people at some point? If you haven’t then you certainly should be the one to cast the first stone.

Either way, the internet has blown up with hate for Mrs. Deen. In responses that are so toxic that I would put forth they dwarf her sins in their gravity people have been saying all sorts of nasty things about the Food Network star.

Anyway, in light of the backlash Mrs. Deen issued a number of apology videos. The first video was pulled offline after a time, and others were issued, but here is the first of them. I believe it was pulled offline because it’s pretty awkward, and difficult to watch.

Despite the apology the Food Network fired Paula, stating that they would not renew her contract which ends at the end of the month. Personally, I don’t blame the Food Network for taking the action they did, but I honestly don’t think it was warranted. Some may say I don’t have a right to even speak to it, because I’m not African American. I’ve thought long on the issue, and I truly believe if she had made some slur regarding “faggots” or something similar I’d feel the same way. I forgive you Paula, even if a lot of other people don’t.

Penny Arcade Artist Transphobic

The artist behind Penny Arcade, Mike Krahulik, is no stranger to controversy. In the past he has been accused of any number of heinous acts, including encouraging rape culture with his infamous “Dickwolves” comic. They received further backlash for their flippant response following the controversy.

Penny Arcade Rape Response
Then a few weeks ago he was caught up in another scandal involving their latest Kickstarter. For more information on this you can check out my blog post Penny Arcade Kickstarter: Why Haterz Be Hatin’. It just seems he can’t escape internet drama nowadays, as he has received a fresh wave of backlash for some comments on Twitter regarding the Transgender community.

Twitter went batshit crazy with hate for Krahulik after that. I could link all the insults, death threats, and other miscellaneous vitriol spewed his way, but I’m running long and I think you guys can use your imaginations on this one. People were calling for boycotts of Penny Arcade, their charity Child’s Play, and their convention Penny Arcade Expo. An Indie developer went so far as to pull their booth from PAX.

Krahulik posted an apology on his website, as well as a candid discussion he had with a transgender friend of his. In the apology he posted he writes, “I’m very sorry about yesterday. There are very few things that someone can say to me that will actually make me lose my temper. All my buttons got pushed yesterday though and I snapped. I doubt that will change anyone’s opinion but there you go. I’m not qualified to talk about the ambiguity of sexuality and frankly I don’t give a shit about it. I like drawing comics and playing video games. I’ll keep my mouth shut when it comes to all the other stuff.”

I feel bad for the man, mainly because I can understand his point of view regarding how difficult it is to wrap your head around acceptance of all aspects of the Transgender community. I’m a gay man and sometimes it can be hard for me to fully keep up and understand some of the latest terms and issues that are encountered. That said, it seems like he’s not going to be forgiven that easily for his ignorance on this one.

Kickstarting Misogyny

Above the GameA popular Kickstarter came under fire this week from various Bloggers and Redditors after they surpassed their fundraising goal needed to publish a guide on how to seduce women. This blog was the one most frequently referenced: This is Not Fucking Harmless.

As the blog title suggests, they believe that the guide not only promoted bigoted male behavior, but also encourages rape culture by encouraging men to be more aggressive towards women. Now, I actually completely agree with the blog, and I also do not find any of the content of the referenced Kickstarter funny. Period.

However, the Libertarian in me cannot help but say that since they managed to find the financial support for their cause, well, tough noogies. We live in a capitalist society where freedom of speech exists. A few days after their project succeeded, though, Kickstarter weighed in.

Kickstarter came out and completely apologized on their blog in a post entitled We Were Wrong. They stated in no uncertain terms that they agreed with the folks who were outraged, and they were wrong not to pull the offensive Kickstarter page down. They could no longer cancel the project, that ship had sailed, but they would not allow any other projects of this nature on their site.

Now, this I can agree with. Kickstarter is a for profit business, their customer base expressed an opinion, and they altered their policy because of it. Not only that, but they donated $25,000 to the anti-sexual violence organization RAINN. It’s their business, and I completely support any decision a private business makes regarding their interest, because ultimately it is their choice as to how to run their organization. They just need to be prepared to accept the consequences.

Now there were a few other online outrages, but overall these were definitely some of the largest ones this week. I find most of them fascinating, and just a little sad, mainly because outrage didn’t spark and inflame quite this way years ago before the internet became big. I feel like in a lot of instances some small and innocuous behavior is getting blown hugely out of proportion, and many of us are reacting wildly out of character because, well, we’re reacting online.

In the meantime, I already have my apology for this blog written up for this time next week…

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Posted in Gaming, Politics, Television

A Night of Murder…and Mystery

The lovely Miss Scarlet from the Relaxacon Murder Mystery

The lovely Miss Scarlet from the Relaxicon ’13 Murder Mystery

It’s taken me over a month to process the Murder Mystery I ran this year at Relaxicon. I wanted to do a blog post almost immediately after to discuss it, and in fact that’s the main reason I had the event photographed truth be told. I have a number of thoughts about it, and unfortunately I’m not able to rationally put them together in a way that actually makes a point. I thought about writing this as a bit of a how to guide, I thought about writing this as a synopsis of what happened at Relaxacon, I thought of quite a few ways to write this article. It likely will come off mostly as a stream of consciousness, and could work out as a guide of what to do, and what not to do, when organizing one of these things.  Either way I have to write this now or it’ll never get written.

I first thought of running a Murder Mystery about six years ago. I had played in Vampire LARPs before, generally enjoyed them, and was looking to throw a sort of theme party for Halloween that year. One thing I have just accepted, and I think most any “coordinator” or “event facilitator” will probably agree, is that I will never be able to re-create the magic I accidentally created with the first Murder Mystery. It was a close group of my friends, most of them relatively experienced role players, but inexperienced when it came to live role playing. The sheer newness and novelty of the event helped to really drive a bunch of awesome role playing, and a lot of innovative and fun stuff happened that first time. I ran the first event as a dinner party, just like the movie Clue, and as we were cleaning up the dinner table one of the players palmed another player’s dinner knife. He later used that knife to kill the cook, knowing the fingerprints on the knife would match the other player’s. It was that kind of stuff I didn’t expect, and was just blown away by.

Body count did seem a tad higher year two...

Body count did seem a tad higher year two.

I followed up the first Murder Mystery with a nearly identical setup the next year. I tweaked a few things in the game system, and while I did keep most of the principal players, I did invite a few more people. Second outing went much like the first, went as smoothly as could be expected. It didn’t have the same “feel”, but people still talked about it for months afterwards. Honestly, though, I’d have to look through my story notes from year two to remember exactly what happened.

Year three I started to run into some problems, and I think most experienced LARP writers/coordinators have run into these issues themselves. First off, I continued to invite more people without cutting out old players. Even if someone was a weaker player I’d rather work harder to incorporate them into the story, rather then exclude someone from the event. This created two separate problems. On the one hand I was really stressed out by the writing, and had to do more work to tie the characters together. The second problem was that I was stretched thin at the actual event. Since I wrote and ran these things I was one of the only people who could GM (for non-role players that means facilitate) the interactions between many of the characters. This lowered the overall quality of the event. Also, I had just watched the old Vincent Price version of House on Haunted Hill, and had gotten the excellent idea to give all the player characters guns as party favors. Experienced LARP writers are probably shaking their heads at the moment, as they can probably predict the direction this took:

Certain scenes of the game looked like something out of Reservoir Dogs

Certain scenes of the game looked like something out of Reservoir Dogs

It was still fun, but my game was getting bogged down with giant combats, which is even worse considering I was solo GMing. I did attempt to change things up in year four, only allowing weapons that could be found throughout the manor house to be used in murder. I made a few calculated errors this outing, though, that ultimately the game suffered for. I wrote the characters almost too adversarial, and within 30 minutes of the game start there were three characters dead. Then, later I had a player show up as a “stranded motorist”. The motorist was actually a hit-man, there to kill one of the other players. I made him a little two good at combat, and what followed was another minor bloodbath that lead to the death of another three player characters.

Not my best work. Also, the group was getting too large. I either was going to have to cut some people from the game roster, or enlist more GMs. It was about this time I enlisted the aid of the lovely and talented Elyssia McCormick . She and I both had a passion for the Tudors, and I had a desire to write a Tudor-esque Murder Mystery scenario in a medieval setting. Luckily, by enlisting the aid of Elyssia I was able to rope the godfather of the Newark gaming community into the mix, and Lee McCormick joined us to assist with brainstorming the plot and GMing the event.  When Lee sat down with me, though, he told me something very important regarding the game that has resonated in every game of mine since. Lee told me that he was not interested in running a game where player characters were dying left and right, that we as writers were investing too much into the game, and also the players were investing too much into the game to kill them off wantonly. I think that bit of advice really helped me pick up my game as a storyteller, and I am eternally grateful to him for opening my eyes in that respect.

Pictures cannot do it justice, it was beautiful

Pictures cannot do it justice, it was beautiful

Things went pretty smoothly for a LARP after that. We slated the game for 25 people, rented a small hall towards Elkton road, and both Elyssia and Lee were miracle workers with that game. Elyssia transformed that space into a Medieval King’s feast hall. I really regret not having many pictures of that event, it was gorgeous. Then once the game started Lee took what I had wrote, and just elevated everything to the next level. Once he got rolling I just got out of his way and let him do what he does best. To date I still don’t know exactly what the players that Lee pulled aside were doing necessarily, I just know that everyone was raving about how awesome the story line was after that. I got credit for that story line, and I will tell you right now, hands down, that was all Lee McCormick.

An old friend of mine, Elyssia’s brother Kyle, stepped in last minute to fill in a character role for me. Not only did he do amazing with the role, it actually gave us a chance to talk about our various LARP ideas and begin writing together again. Since I had managed to run a 25 person LARP with some help, and he had managed similar sizes, we began to do some preliminary writing for a mega 75 person LARP.

This picture is hilarious, cause it sums up our combined writing style so well.

This picture is hilarious, because it sums up our combined writing style so well.

We actually have a good amount of writing done for that, and there are some great ideas in there. That said, if we did three pages of background for 75 characters we would be writing the Great American Novel. I think we both plan on still trying to finish that LARP someday, but honestly writing all that burnt both of us out for awhile I think. We both took a long break from writing in general after that.

John Corridin, one of the managers of Days of Knights and the Relaxicon coordinator, had been asking me for years to run something at Relaxicon, and so since I hadn’t written in awhile I agreed to run a Murder Mystery. I was coming off a two year hiatus, and honestly I figured if I kept the number under 11 it would be like a mini writing vacation. I mean, I had written a giant 25 person LARP. How hard could 11 people be after that?

I had underestimated how stressed I would be in writing for a completely foreign audience. Also, honestly I wasn’t that fond of the idea of running an event at Relaxicon. Anytime I gamed with any of the crowd that hangs out there, well, typically I get marginalized in whatever I’m playing. While I always greatly respected the group of folks that game in that crowd, I felt like they have been gaming with each other for years, and since I was younger and not really well known I typically didn’t get the respect a regular member of their group would. Suffice to say, I wanted the event to be picture perfect, if I was going to jump into this I was going to do it right.

Mrs. White, reading about who she knows at the party.

Mrs. White, reading about who she knows at the party.

Thankfully, I went out for drinks with Kyle while he was in town, and when we were out we got around to discussing the ideas I was tossing around. He helped to really guide my thought process on what kind of story line to aim for, and really fine tuned what sort of system we should run the LARP under.

One of the best suggestions he had was character knowledge cards. Previously, anytime I’ve written one of these things I front loaded all the knowledge the players had in their backgrounds. This created a lot more reading for the characters, and if they didn’t do their reading they could screw up the entire plot. Kyle suggested we let them learn about what they know regarding the other players through note cards they would received when they arrived. This was brilliant. It played out a lot closer to the actual movie Clue, and also if someone didn’t show up to play their character we could get a replacement and drop them in the role with relative ease. Didn’t realize that last point until we lost a player last minute, and it really helped save our behinds.

Another key to this year’s success was the gentleman we got to play Mr. Boddy. I had gone through a couple different options with Kyle in the weeks coming up to the event, but ultimately we both sort of agreed that we needed someone we could trust absolutely to carry Mr. Boddy, because he would have to have almost as much knowledge as we did regarding the backstory of the game. We were leaning towards having one of us play the role, and were discussing it at lunch one day with Lisa Edwards at the table with us. Lisa said, “Wait, you need someone to play an asshole? Why don’t you get Alan?”.

This man knows how to play a smug asshole.

This man knows how to play a smug asshole.

Watching this man work was like watching Lee McCormick two years prior in my other game. He knew EVERYONE’S background by heart, and managed to work up insults ahead of time so that he could take veiled digs at them throughout the evening to make them want to kill him more. He added an entire new layer on top of the game that I didn’t expect to be there, and I told that bastard what I’m going to tell you again right now: I will not be able to replicate this game again without Alan Edwards because Alan Edwards IS Mr. Boddy in this story. He just owns it now.

Mr. Green pocketing Dr. Black's journal

Mr. Green pocketing Dr. Black’s journal

His wife Lisa also played a very memorable maid, however, any compliments I could give her would pale in comparison to how I just gushed over Alan. I definitely want to say she did an excellent job playing the maid and helping to move the plot along. Most all the players, in fact, were excellent. All of the costumes were amazing, the role-playing was some of the best I’ve seen in years. I would fawn all over the individual events, but I wrote the game so that I could run it again. I will say it was almost like year one all over again, the magic was definitely there. You just can’t be nostalgia, can you?

Now there are some problems that did arise this year. These are problems I had with the other games, and these are ones Kyle and I already discussed solutions for in the event we run this again next year. First off I heard someone utter the death knell of any Murder Mystery early on in the game this year, which is a player stating,”If we all stay in one room, well, the murderer won’t be able to kill anyone!”. After that we had a second issue that came up, which was someone saying,”Why don’t we just leave?”. Now, we thought we’d defeated this second objection by having them dropped off in a car service, and having it storm like hell outside. Apparently some folks were willing to brave walking for miles and miles in a torrential downpour. That’s fine, I’ve had that issue before, and in the House on Haunted Hill game I just had the groundskeeper lock them in for the night. There are some other work arounds as well, I think it won’t be a problem at all next time out.

All that said, well, I hope all this information is useful to someone. I have general tips and tricks I guess I could share, but those secrets took me awhile to learn, and I’m not giving those up as easily. Also, I still have to plan for next year, and I’ll need a few tricks up my sleeve for that outting. All this was just stirring around inside my head, and if I didn’t get it out on here now I probably wouldn’t ever get it out.

Anyway, thank you again to everyone that has played in my games, and helped me run my games, over the years. I don’t think I ever enjoyed anything as much as I enjoy running these, and I will continue to run them as long as people want to play in them.

I will say there has been an awful lot of dead maids over the years.

I will say there has been an awful lot of dead maids over the years.

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